Next Mojo Pitch · London · Jun–Jul 2026 Last Game Market · Tokyo · May 2025
Design thinking · Brands · Products · Toys · Games

A design thinking studio. And a studio of inventors.

We help companies design better brands, products, and experiences — and we invent original toys, games, and lifestyle products of our own. Across Los Angeles, Portland, and Barcelona.

Scroll

AI converges. We diverge.

AI is trained to predict the obvious — the most likely next word, the most familiar image, the safest concept. Our job is the opposite. We bring divergent thinking, lived cultural range, and human-centered design to the moments where companies need an idea no model could generate. That's the thread connecting everything we make — from fintech platforms and food product launches to original toys, games, and lifestyle inventions.

Toy invention Game design Product design Packaging Prototyping Manufacturing Brand identity Play research 3D & CAD Art direction Retail strategy Licensing Toy invention Game design Product design Packaging Prototyping Manufacturing Brand identity Play research 3D & CAD Art direction Retail strategy Licensing
— What we make

Three things, made for hands.

Games

Invented end-to-end. Mechanic to carton.

Card, party, family, kids. We design the play, draw the art, and walk the factory floor.

12 in market ↗
Toys

Things to hold, drop, and ask for again.

Plush, dexterity, puzzles, novelties. We obsess over the moment a kid leans in.

8 lines ↗
Products

Packaging as seduction and engineering.

Food, beverage, consumer goods. Brand, structure, retail-ready files.

9 categories ↗
— Selected work

Six recent engagements.

— Studio

A small studio for ideas that need a brand, a factory, a shelf — and a kid's hands.

A design-thinking studio that brands, builds, and invents. We take a problem from research to a finished thing — a brand system, a food package, a city's story, a digital product, or an original toy on a shelf. Brand strategists, inventors, industrial designers, illustrators, and a researcher who playtests for a living. Los Angeles, Portland, and Barcelona.

0
Games optioned & licensed · 3 yrs
0+
Brands & products shipped
0
Countries
+0%
Traffic lift · SuKarne rebrand
— Method

Four moves, in order.

01

Listen

Two weeks of play-testing, store walks, and the hundred decisions you haven't made yet.

02

Shape

We sketch from a dozen angles, in foam, paper, code. We keep the one that survives a sharp question.

03

Build

Brand, product, packaging, motion — whatever the thing needs to become real.

04

Ship

Vendor handoff, files on press, a system your team can extend without us.

— Start something

A brand that should outshine the shelf. A city with a story worth telling. A product or toy that needs to get made — or an idea you need moved faster than your team can move alone. Send a few lines about it. We'll come back with how we'd approach it, fast.

Now booking new work · Los Angeles · Portland · Barcelona

Studio

  • About
  • What we make
  • Process
  • Journal

Reach us

Elsewhere

  • Instagram
  • LinkedIn
  • Are.na
  • Read.cv

Companies we've worked with