Next Mojo Pitch · London · Jun–Jul 2026 Last Game Market · Tokyo · May 2025
Design thinking · Brands · Products · Toys · Games

A design thinking studio. And a studio of inventors.

We help companies design better brands, products, and experiences — and we invent original toys, games, and lifestyle products of our own. Across Los Angeles, Portland, and Barcelona.

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AI converges. We diverge.

AI is trained to predict the obvious — the most likely next word, the most familiar image, the safest concept. Our job is the opposite. We bring divergent thinking, lived cultural range, and human-centered design to the moments where companies need an idea no model could generate. That's the thread connecting everything we make — from fintech platforms and food product launches to original toys, games, and lifestyle inventions.

Toy invention Game design Product design Packaging Prototyping Manufacturing Brand identity Play research 3D & CAD Art direction Retail strategy Licensing Toy invention Game design Product design Packaging Prototyping Manufacturing Brand identity Play research 3D & CAD Art direction Retail strategy Licensing
— What we make

Three things, made for hands.

Games

Invented end-to-end. Mechanic to carton.

Card, party, family, kids. We design the play, draw the art, and walk the factory floor.

12 in market
Toys

Things to hold, drop, and ask for again.

Plush, dexterity, puzzles, novelties. We obsess over the moment a kid leans in.

8 lines
Products

Packaging as seduction and engineering.

Food, beverage, consumer goods. Brand, structure, retail-ready files.

9 categories
— Selected work

Six recent engagements.

— Studio

A small studio for ideas that need a brand, a factory, a shelf — and a kid's hands.

A design-thinking studio that brands, builds, and invents. We take a problem from research to a finished thing — a brand system, a food package, a city's story, a digital product, or an original toy on a shelf. Brand strategists, inventors, industrial designers, illustrators, and a researcher who playtests for a living. Los Angeles, Portland, and Barcelona.

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Games optioned & licensed · 3 yrs
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Brands & products shipped
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Countries
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Traffic lift · SuKarne rebrand
— Method

Four moves, in order.

01

Listen

Two weeks of play-testing, store walks, and the hundred decisions you haven't made yet.

02

Shape

We sketch from a dozen angles, in foam, paper, code. We keep the one that survives a sharp question.

03

Build

Brand, product, packaging, motion — whatever the thing needs to become real.

04

Ship

Vendor handoff, files on press, a system your team can extend without us.

— Start something

A brand that should outshine the shelf. A city with a story worth telling. A product or toy that needs to get made — or an idea you need moved faster than your team can move alone. Send a few lines about it. We'll come back with how we'd approach it, fast.

Now booking new work · Los Angeles · Portland · Barcelona

Studio

  • About
  • What we make
  • Process
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Elsewhere

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